The eye of minds by James Dashner
Doubleday Childrens, 2013. ISBN 9780857533142. ebook ISBN
9781448174195.
(Age: Lower secondary+) I am not a gamer though I can count several
among my circle of friends but I can appreciate a fast-paced and
complex plot with very believable characters - even though some of
them are 'virtual'.
The action and tension of The Eye of Minds reminded me of The
Matrix film with its slickness, blurring of reality and
virtual reality and the ominous presence of evil (substitute 'Mr
Smith' for 'Kaine').
Michael, Bryson and Sarah are three 'VirtNet' friends. They have
never met in the 'Wake' but have shared and survived many virtual
experiences, both good and bad, using their combined extraordinary
hacking skills and technical savvy.
When they are recruited by mysterious government officials to help
track down a diabolically clever cyber terrorist known only as
Kaine, the 'game' becomes deadly serious.
Forget about creating wild fantasies in the virtual world, this is
far more like creating horrific nightmares.
In this futuristic space, playing by the rules is forgotten as
Michael and his friends run the gamut of colossal risks,
demonstrating qualities of pluck, intelligence and initiative.
The text is written in a straight forward way which will ensure
accessibility by reluctant readers, while the presence of both boy
and girl protagonists will lend appeal for both genders. The
first in the Mortality Doctrine series, this novel from the
author of the New York Times bestselling Maze Runner series,
as well as the 13th Reality series and The Infinity ring, will be a
sure fire winner with many young adult readers - especially those
who are into the gaming action.
The moderate violence may be unsettling for some readers and thus
recommended for Lower Secondary and up.
Sue Warren