Slay by Brittney Morris

Hodder Children's Books, 2019. 330pp. ISBN: 9781444951721. pbk.
Massively multiplayer online role-playing games (MMORPGs) are a
combination of role playing video games and online games in which a
very large number of people interact with one another within a
virtual world. As an older reviewer I found I had to immerse myself
in the terminology in the book, using the internet to find answers,
then jumping into the gaming word portrayed. Most readers of this
book will find a more comfortable affinity with the world created by
Morris to tell her story about racial inequality in the USA. This
multi layered and complex issue is displayed by a range of
characters: Kiera, one of four Black students at Jefferson High is
peculiarly asked for her opinion as if she is the spokesperson for
all Back people, Steph, Kiera's sister is a promoter of African
American Vernacular English, Malcolm Kiera's boyfriend is desperate
for them both to be accepted into Spelman College, one of the
foremost HBCU places (Historically Black College) where he feels he
will not have to compete with white students, while Kiera's white
friends ask her if it is OK to wear their hair in dreads, or wear an
Indian headdress to a fancy dress party. Kiera retreats into the
digital world she has created, Slay, where all of the players are
black and in playing, understand the rules of the game. And here she
can be herself.
Morris very cleverly places all the characters into positions where
they are able to reveal the racial tension that underlines their
lives. But the game is above all this, or so Kiera believes.
When she finds that one of the players, Anubis has been killed over
the paper money used in the game, she is appalled. Not knowing that
she is the developer, her friends and family discuss the issues that
this Black game creates: is it anti white, discriminatory, is it
racist, what happens when the developer is discovered, will he or
she be sued for the boy's death? Kiera must solve the crime and the
last half of this engrossing tale hangs on crime detection as she
and Steph and her friend in Paris untangle the web of clues hidden
within the game, leading to a neat resolution with a twist in the
tale.
Fran Knight