Slay by Britney Morris
Hachette, 2019. ISBN: 9781444951721.
(Age: 14+) Recommended. Themes: Computer games, Virtual reality,
Black power, Cyberbullying. Teenage college student, Kiera has
created her own original computer game, 'Slay', built around
black heroes and familiar concepts in black American culture. Her
idea was to create a safe place for black gamers to play together
without having to deal with the racist stereotypes and the bullying
too frequently encountered in other computer games. And she finds
success, with more and more people joining in around the world. But
suddenly things start to go wrong, when a student is murdered and
the motivation seems to be an argument over Slay coins.
Keira, as developer, feels targeted by news reports that label the
game as racist against whites, and then to make things worse, an
online troll seems intent on bringing her down.
Although the context and jargon may be initially off-putting to
non-American readers, the novel soon draws you in, and readers will
find themselves swept up in the tension of the story, as Keira
juggles both real life relationships and the threat in the
cyberworld.
The novel deals sympathetically with LGBTIQ+ relationships and
recognises that the online world has the potential to be a safe
place for some people to explore their identity. It also recognises
that gamers may not only be young students, but may include people
from all strata of society - video games may increasingly be a
source of relaxation and social interaction, an escape from real
life pressures.
And as far countering cyberbullying goes, the main message seems to
be to stand strong, and to call them out. When Keira makes a stand,
she finds she has many more supporters than she realised, both
online and in the real world.
With many themes in common with On
the come up by Angie Thomas this book will appeal to
readers interested in exciting stories dealing with black power,
virtual worlds and overcoming injustice.
Helen Eddy