Panic by Lauren Oliver
Hodder & Stoughton, 2014. ISBN 9781444723038.
(Age 14+) Recommended. Thriller. Adolescents. Risk-taking. Poverty.
Heather has never thought that she was the sort of person to put her
life on the line, but she finds herself taking part in Panic, the
game that is traditionally played by graduating seniors because
there is nothing else to do. Everyone puts into the pot and the
prize money offers the winner a way out of poverty and small town
life. Heather lives in a trailer in Carp, a dead end town. Her
mother is an alcoholic, her father dead and all she wants is to
leave for a new life. Dodge is bitter. His sister Dayna, lost the
use of her legs playing Panic, and there is no money to help her
regain mobility. He is playing Panic to get revenge on the family
that caused Dayna's car to crash in the game. But all the players
have secrets and will have to face enormous fear. What will the
players do to win $67,000?
The story Panic brings to the fore the lives that some young people
have when they live in a town where there is little to do. Boredom
ensures that the game will be followed and there will always be
people who will play it in the hope that they will be the winner;
risk-takers who are in it for the thrill and those who see the money
as the only way out. On one level the book is a thriller, keeping
the reader on the edge of the seat as the players participate in
terrifying games and numbers are gradually whittled away leaving
only a few contestants. On another level it is an analysis of the
factors like poverty, abuse, and poor self-esteem that push the
players to the limit.
The story is told in two voices, that of Heather and Dodge. Heather
seems to have no future, hates Carp and believes that her problems
would go away if only she could leave. Dodge is a loner, angry and
determined to win even though he knows firsthand just how badly it
can all turn out. He is in love with Nat, Heather's best friend, who
has problems of her own but who also wants to win. They make a pact
to help each other, while Heather's best friend, Bishop tags along.
There are mysteries to solve along the way - who are the anonymous
judges and how do they know the innermost fears of the contestants?
Will the police be able to stop the game and will anyone die?
This is an enjoyable story that makes the reader think about the
risks that this group of teens will take to make changes and whether
it is money or leaving town that will ultimately change their lives.
Pat Pledger