Gamers' Quest by George Ivanoff
Ford Street Publishing, 2009.
(Age 10+) Zyra and Tark are teenage thieves in a world created by the
Designers. Everyone in this world struggles and fights to gain enough
money to get a 'key', allowing them to escape their reality briefly and
become avatars in Designer's Paradise. In their quest they encounter
other characters and must figure out if they are to be trusted or
defeated. Upon reaching Paradise however, Zyra and Tark discover
something is wrong, and that their Suburban avatar existence is flawed.
Eventually they are faced with the thought that their world may not be
all it seems.
With a fast-paced plot and some interesting twists, this is an
enjoyable book, however I did find the language used by the characters
of Zyra and Tark somewhat irritating. Students with an interest in
gaming and alternate realities will be very excited about this book
which has been shortlisted for the 2010 Chronos Awards.
Donella Reed