BZRK by Michael Grant
Egmont, 2012. ISBN 9781405259941.
Nano technology in the form of biological and robotic 'bugs' is
applied for both therapeutic and sinister purposes in this
long-science / future fiction story. Nano bots developed for medical
use by the fabulously wealthy McLure Corporation have been hijacked
by operatives employed by the conjoined Armstrong twins who have
delusional plans for world domination. These individuals are so
ruthless that they are prepared to commit mass murder to achieve
their goals and one of the many creepy aspects of this story is that
the logistical and practical application of their plans has the
background and sense of being little more than electronic games.
Nano bots are controlled by Twitchers and the best of these, like
the Bugman who works for the Armstrong twins, can manage multiple
units simultaneously in a similar fashion to an individual playing
several video games at once. Competitive spirit prompts the best
twitchers on both sides of the Good versus Evil divide to yearn to
defeat their opponents in battle. This sense of gamesmanship must be
put into perspective in that the battles are waged within the bodies
of unsuspecting human beings and the gladiators are microscopic
robots whose primary tasks are cellular repair or alternatively
internal sabotage, depending upon the cause of the Twitcher.
This runaway, suspense filled drama will interest middle teens for
its action and predictable characters, yet it contained both
unexpectedly thought provoking and gratuitously unpleasant elements.
The reader is made to feel decidedly uncomfortable by the fact that
subjects and targets have no choice about whether they are
penetrated by nanobots. Twitchers simply introduce the particles via
innocuous touch, causing them to enter bodies through eyes, ears or
noses via remote control. Disturbingly, the Twitchers have access to
what the subject can see, hear and, to some degree, think, with the
target being completely oblivious to their presence. One
particularly repellant example is how the Bugman artificially
conjures affection and devotion from his impossibly beautiful
girlfriend by using nano technology to rewire certain brain
receptors. The fact that this girl would otherwise have no interest
in him and is prompted to be intimately accommodating to an underage
teen makes this little more than technologically advanced sexual
assault.
Battles waged on the micro level within humans are played out as a
consequence on a monstrous scale in the real or macro world. The
various characters are complex and cleverly presented with
operatives having colossal controlling power over sublimely
developed technology whilst possessing debilitating human flaws. A
theme which readily prompts consideration is that the threatening
twins have repellant intentions, yet they sincerely believe that
they are doing good for mankind. Alternatively, the forces who
oppose them don't hesitate to use criminal or immoral means in their
crusade against evil. The result is a dizzying web of interaction
between players and everyone, including the reader, has little
confidence in who can be trusted.
Rob Welsh