Adventure time. Which way dude? BMO's day out
Cartoon Network, 2015. ISBN 9781760123208
BMO is the cutest, tiniest little robot in the Land of Ooo but the
future of Ooo is in the hands of the reader because at the end of
each chapter it is up to the reader to decide what happens next. By
solving riddles, puzzles and codes the reader can alter the
characters' paths thus leading them on to new adventures. It's a
chance to let BMO be the hero for once. Along the way the reader
gathers Adventure Minutes and the challenge is to read the book many
times, make different choices and try to better the number of
Adventure Minutes gained.
A new take on the popular Choose Your Own Adventure format, written
in the present tense to increase the pace and sense of urgency, this
is likely to appeal to those who enjoy cartoons and computer games
and can visualise the action. They will enjoy its interactivity as
they try to solve the puzzles, and the challenge to gain Adventure
Minutes gives that competitive element that is a characteristic of
the gaming environment.
If we are looking to capitalise on the interest in cartoons and
computer games that our younger readers are so familiar with,
offering them that in print format may be the way to hook them into
a whole new world of adventure.
Barbara Braxton